Guacamelee! 2 is a beat ‘em up, platformer game released for PS4 & PC on August 21, 2018. It was developed and published by Drinkbox Studios ().
There’s a sense of pure joy that kept swelling up inside me during my playthrough of Guacamelee! 2. Continue reading →
Hardcore combat-focused Metroidvania game Unworthy finally has a release date.
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For those unfamiliar with Arkane Studio’s upcoming sci-fi thriller Prey, it’s a reboot of the 2006 game of the same name. This time around things are very different, Arkane is focusing on branching story arcs and multiple endings similar to their other series Dishonored. In fact, a great deal of the game is building upon the successes of last year’s Dishonored 2, both mechanically and visually. This is another step in Arkane Studio’s mission to etch out and master a particular style in the AAA game scene that’s unique to them. Similar to how Naughty Dog has dominated the third-person adventure genre with Uncharted and The Last of Us, Arkane Studios has their sights set on dominating first-person adventures where characters, world-building and player choice drive the experience both with their breakout Dishonored games and now Prey. Continue reading →
Night in the Woods is an adventure game released for PC & PS4 on February 21, 2017. It was lovingly developed by Alec Holowka (@infinite_ammo), Scott Benson () and Bethany Hockenberry (). Published by Finji (). For more info check out the game’s site. Screenshots taken by myself.
The premise is simple enough: Mae Borowski is just a 20-year-old college dropout who’s returned to her hometown of Possum Springs to reconnect with her old friends and sort out her life. But Night in the Woods is anything but simple. Every detail of this handcrafted world begged to be appreciated and explored, every aspect of the glorious soundtrack had me stopping and putting down my controller just to listen. Every conversation I had with the lovable creatures of Possum Springs touched me in a different way. I laughed outright, I got angry at those who didn’t understand, and at one point I downright sobbed. The mysteries of both the town and Mae’s friends kept me hooked, eager for more. And I got more than I could’ve ever hoped for. Continue reading →
On the last day of PAX West 2016, I had some time before the day started. I was walking past the booth for a company I’d never heard of called Gambitious and I saw it, on the biggest, loudest TV screen possible. It was a flash of colour and thumping rhythms- I was immediately sucked in, transfixed. As I sat down and handed the controller, I was told “left trigger shoots down, right trigger shoots forward” and that was all I needed to hear. I immediately fell into the flow of shoot down, shoot forward, die and repeat. I played for only a couple minutes but it was easily the most memorable game from the show. Before I had to leave I quickly asked “What is this?!” and the woman giving me the demo smiled and said “RunGunJumpGun.” Continue reading →
The first time I heard about GoNNER was when indie developer Rami Ismail tweeted out a picture with a shirt he was wearing that had the game’s logo on it. I was immediately intrigued. I wanted to learn more about this mysterious title and the designer behind it. I had been following the developer simply known as “D!TTØ” on Twitter since I saw Rami’s shirt. From his Twitter, I discovered a treasure trove of lovely prototypes on itch.io that sold me. After a quick search I learned that GoNNER was a gorgeous roguelike platformer coming out soon- so of course, I pre-ordered it immediately. I was not disappointed. Continue reading →