Interview with Fake It To Make It Designer Amanda Warner

It was on the site I’ve read the most discussion about fake news where I encountered the first game I’d seen about fake news: Twitter. Someone I follow retweeted a link to a game titled Fake It To Make It and simply said: “Play this.” So I did. Continue reading →

Interview with Semispheres Designer Radu Muresan

At PAX West in Seattle last year I attended an indie game night in the basement of a local bar. It was one of the loudest, most lively rooms I’d ever been in- you had to shout just to talk to someone right in front of you. And it was in this setting I played Semispheres, a “meditative parallel puzzle game” as described by the game’s designer, Radu Muresan. Radu walked me through the demo of his beautifully vibrant puzzler. I played a couple mind-bending challenges, heard a sparsely ambient soundtrack over the loud atmosphere and even got hints of a charming story with lovely chalk drawn screens. I was really taken in, I rarely find a puzzle game that challenges me without frustrating me and I excitedly looked up Radu on Twitter and awaited the game’s release.

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Interview with RunGunJumpGun’s Music, Sound and Story Designer Jordan Bloemen

On the last day of PAX West 2016, I had some time before the day started. I was walking past the booth for a company I’d never heard of called Gambitious and I saw it, on the biggest, loudest TV screen possible. It was a flash of colour and thumping rhythms- I was immediately sucked in, transfixed. As I sat down and handed the controller, I was told “left trigger shoots down, right trigger shoots forward” and that was all I needed to hear. I immediately fell into the flow of shoot down, shoot forward, die and repeat. I played for only a couple minutes but it was easily the most memorable game from the show. Before I had to leave I quickly asked “What is this?!” and the woman giving me the demo smiled and said “RunGunJumpGun.” Continue reading →

Interview with GoNNER’s Designer Mattias “D!TTØ” Dittrich

The first time I heard about GoNNER was when indie developer Rami Ismail tweeted out a picture with a shirt he was wearing that had the game’s logo on it. I was immediately intrigued. I wanted to learn more about this mysterious title and the designer behind it. I had been following the developer simply known as “D!TTØ” on Twitter since I saw Rami’s shirt. From his Twitter, I discovered a treasure trove of lovely prototypes on itch.io that sold me. After a quick search I learned that GoNNER was a gorgeous roguelike platformer coming out soon- so of course, I pre-ordered it immediately. I was not disappointed. Continue reading →