My Friend Pedro: Blood Bullets Bananas Preview

I’ve been hyped for My Friend Pedro: Blood Bullets Bananas before I even knew that was its name. I saw a gif on Twitter of this dual-wielding character kicking a frying pan into the air and shooting bullets off it to kill two guys behind cover. I was sold. I followed the mysterious Dead Toast Entertainment (@deadtoast_com) responsible for this glorious gif and got more and more awesome gifs over the following months. I reached out and asked for an interview which I was graciously given and that’s when I learned there was but one man behind this game: Victor Agren. Continue reading →

Prey Preview

For those unfamiliar with Arkane Studio’s upcoming sci-fi thriller Prey, it’s a reboot of the 2006 game of the same name. This time around things are very different, Arkane is focusing on branching story arcs and multiple endings similar to their other series Dishonored. In fact, a great deal of the game is building upon the successes of last year’s Dishonored 2, both mechanically and visually. This is another step in Arkane Studio’s mission to etch out and master a particular style in the AAA game scene that’s unique to them. Similar to how Naughty Dog has dominated the third-person adventure genre with Uncharted and The Last of Us, Arkane Studios has their sights set on dominating first-person adventures where characters, world-building and player choice drive the experience both with their breakout Dishonored games and now Prey. Continue reading →

We Happy Few Preview

We Happy Few is a survival game released in Early Access for Steam and as a Game Preview for the Xbox One on July 26, 2016. It’s being developed and published by @CompulsionGames and is expected to fully release in 2017. For more info check out their site.

We Happy Few launched on Steam and Xbox One in early access this past week and I was so excited that I dove right in. After their extremely successful Kickstarter campaign, Compulsion Games seems to have gone the Early Access route to not only receive that invaluable player feedback but also help fund the rest of the game’s development. I’ve been fascinated by this title ever since I saw the first trailer last year showcasing the dystopic and peculiar world of Wellington Wells and its denizens. There is something quite beautiful and at the same time terrifyingly disturbing about the world built in We Happy Few and something that begs exploration. So I explored and what I found left me hungry for more. Continue reading →